Sound Redesigns
Redesigning sounds from my favorite games, movies, or just random clips I found intriguing. Click the "Read More" for a better description on each of them.
Project OverDrive
Linear Sound Redesign for the League of Legends Trailer PROJECT: OVERDRIVE. This was the first project we had to in school for sound designs and I thought it was really cool! I chose this scene particularly because during that "glitch" sequence i thought to myself "Huh, there can be a lot of cool sounds for this." I hope I delievered! Recorded all of the SFX ('cept the the gun and shuriken sounds) on a Zoom microphone! We also had to do documentation of what sounds we made/implemented so if you're interested in that click on "Learn More"
Warframe Cinematic Trailer
Redesigned the New Intro Trailer for Warframe debued at TennoCon 2019! There's a lot going on in this one and it was a lot of fun to put everything together. It was really satisfying to make that intro "slow-mo" sequence with Volt running across the battlefield. Capturing battle ambiance in both slow motion and real time was a fun challenge. Oh and weapon sounds are also very groovy. Electric shocks and katanas are sound so good when done right. Please use headphones for this, there's some nice LFEs that go on and you'd be doing yourself a disservice if you just use normal computer speakers
Mulan
Another student project for one of the fight scenes in Mulan. I noticed I did a lot of sound design for games but I haven't had any linear redesigns for film. I chose this because I really wanted to get the satisfying swings of the weapons and kerfuffle of footplay in on loose rock. This was meant to be in 5.1 surround but it also works as a stereo mix. All the sounds heard were recorded at Berklee (shoutout to my corecorder Jack Chen).
3D Game Kit
Wwise Implementation for the Unity 3D Game Kit. Made intermittent emmiters for a lot of the ambiance, designed the sounds for the monsters, main character, weapons, and music! This demo video only cpvers Level 1 of the game but more will be released soon. If anyone is interested I also have a README.md file that goes into more detail of all the sounds and scripts I wrote. Check out the "3D Game Kit" button for more.
Dead Space 2
Redesigned the On-The-Rails portion where Isaac Clarke is being chased by the Tormentor! Monster sounds are by far my favorite thing to create as there's so many ways you can go about it! I used a lot of recordings from nature documentaries to capture the "roar" of the necromorph. See if you can identify what I used! The gun sounds for the Plasma Cutter were also a real treat to design. There's a lot of layering done to make it feel both compact and deadly.
Dying Light
The first night sequence in Dying Light is one of my favorite moments for the series. Nothing ever really lives up to that first night when you have low health, low stamina, terrible weapons, and a lack of understanding for the parkour mechanics. You feel so vulnerable. I wanted to recapture this moment.
Projects
Things I've made
AI Synth
Undergrad Thesis Project that uses Machine Learning Models from Magenta to create music in response to what you do. I used the Helm Plugin by Matt Tytel and created presets for the synthesizers. It functions like a normal synth and can record-enable, so if you're not iinterested in the ML stuff and just want to make tunes go ahead! This is a WIP so I will continually update this. It's also on Github if you ever want to check out the build and tinker with it yourself. Just fork the repository.
Sound Synth Island
A day project my friends and I made at MIT using Unity and Wwise. We just had to make a project that could play sounds on collision but we thought it'd be fun to have everything float and be differentiating objects from one another. Created in VR using the XRTK assets for VR integration. The sounds and sound implementation were created by me using a KORG monologue synthesizer.
StageFright
VR application I built to combat performance anxiety. Measures people's biometrics and adjusts the game in response - whether that be decreasing the amount of people in the crowd or just giving you positive affrimations that you're doing lovely. This project also has funding from OZY media and AT&T so hopefully it goes summer in the future! NOTE: Also still a work in progress and I'm currently using it for research at the MIT Immersion Lab! Really neat stuff that I'll continue to update.
BreakOut
Made a simple Breakout Game in Wwise and Unity to study game development and audio implementation. Objects are "tagged" and whenever the ball is hits a tagged object a random container associated with the tag will play a sound. Also the music is assigned to Pitch float value that decreases everytime you lose a life.
VR Drumkit
Drum models made in Blender and all the sounds recorded in the Berklee Studios! Scene was loaded in Unity and uses the OVR Oculus Integration kit for VR capabilities. If it wasn't clear, I made everything myself.
Cosmic Sugar(2022)
David Lobser came to MIT in the fall of 2022 and we got to do some redesigns of the his particle physics simulator! This is an experimental build that focused on more non-euclidian shapes and used spatialized audio from Wwise to accomadate the visuals. If you're interested in playing this build it will be posted down below. NOTE: You do need an Oculus Quest 2 or Quest Pro to play.